If you don’t have weapons for them, it would be a bunch of mining blasters. 40K subscribers in the starsector community. 40K subscribers in the starsector community. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. I recently started a new play through and added the Exotica Tech mod. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. Good-- you know in which systems there are profitable ruins. The ship will then be produced and delivered at the end of the month, stored at the designated planet. ago. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 95. 95. 96a] Unusually Gullible Hullmods. Given how many players seem to happily satbomb millions, we've no place to judge though. Advertisement Coins. High tech stations are a bitch to fight, since most of them just spam plasma cannon. Self-explanatory. The way the economy "units" work is a bit counter-intuitive. And the planet name is bob. I've spent my early game playing, mining and trading in HMI territory and surrounding uncharted worlds. I never got anything good from tech mining. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. 95a RC15Tech-mining doesn't need drugs. 3. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 91). Also consider Better Tech-Mining (By Yunru). Notably, if Free Port is enabled at the colony, this includes Recreational Drugs. HMI is very Vanilla-adjacent. Question about Tech Mining deliverables . " Powered by SMF 2. Just wait for 2 or 3 probe or derelict ship missions in the same general area. , 0. 44. The advanced tech mining mod is a godsend . I felt it answers it as there's no single answer. ago. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. Has 100% hazard by default, and moderate ore resources. It used to be called Starfarer. 17. Just stay below 7. You don't even have to worry about losing transplutonic supply from losing a supply ship since. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. 1] Slightly Better Tech-Mining. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Some nice things like blueprints and rare items are dropping some time after you build tech-mining. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. •. 3. Xhan empire has some very eldritch secret content. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. As for what Alex had to say about them. Fixed now though. 4) Note: you do not need an account to download from dropbox. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. 2D RPG/Trade/Fleet Combat Game. Exotica Technologies Mod Question. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 0. The product of multiple mentions. • 4 yr. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. Heavy Industry is an industry. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. 1] Slightly Better Tech-Mining…. 2 – 11/12/22. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Thank you, I found it. Thank you kind internet person I will try this out. Some of these also affect NPC colonies. Hazard mining inc. Fixed now though. Magellan Protectorate. Its default name is "TTS Xenorphica". I'm using Nex if that changes anything. It used to be called Starfarer. Nothing too outlandish and fits with the base game well. Well, you should never stop during. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. Especially if you have the better tech mining mod. Dyi/terraform taming care of upgrading said planets. My first and oldest mod. This effect can be superseded by other mods. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. 96a] Nes’s SAW 1. Costs on average 0. Download link. This game has been in development for something like 9 years, which you would think was in some kind of development hell. Finally, you can build a colony on a planet with ruins and set up tech-mining. Starsector > Mods > [0. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. speedup- gives a battle speed up good when is just clean up in battles or easy win. 25a (mag_protect). 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. No longer supplies economic units of commodities 2. Someone will probably correct me below, so check their comment too. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Given how many players seem to happily satbomb millions, we've no place to judge though. ticktockbent • 1 yr. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. It can be installed into Light Industry. useless materials that other industries supply in vaster quantities. megaboto •. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). 1] Slightly Better Tech-Mining… 87 votes, 20 comments. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. 95a] New Beginnings v1. Vast ruins are 8, and drops by 2 for every level under, if I recall. 95. prettyboiclique • 4 mo. However, they can be turned in directly by talking to administrators/base commanders of. I never got anything good from tech mining. 122 votes, 26 comments. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. If Tech Mining is not possible, then both refining and Fuel Production. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. 2D RPG/Trade/Fleet Combat Game. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. It used to be called Starfarer. After defeating it, the ship can be recovered in a somewhat weaker form for player use. Available as a standard modular fighter wing for any carrier, as well as the sole, build-in fighters for the Venture. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. It used to be called Starfarer. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. it was slow but safe. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. QuickQuirk • 10. Advertisement Coins. 1] Slightly Better Tech-Mining…87 votes, 20 comments. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. 95. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Care needs to be taken with facings as the Burn Drive is only useful. , 0. Advertisement Coins. Starsector > Mods > [0. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Premium Powerups Explore Gaming. Staff them well, put armor on them. The Mess is from the Hazard Mining Incorporated mod. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Staff them well, put armor on them. Titan AE. Reply . AstroForge announced. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. " ~ Folly of Greed, Jebidiah Exalted. Link (v1. r/starsector. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. You can also find extra rare loot as it is excavated. An outpost option is added in addition to "colonize" option for planets with ruins. ago. 1a Modded] - KADUR SWARM I. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. They are good for twitch streamers to avoid distractions during a steam. . If one fleet doesn’t cut it bring 2, if that doesn’t work bring 3. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. 42K subscribers in the starsector community. Diplomacy events see faction relationships changing over time. And the planet name is bob. 8 warships strapped together was too much, so combat versions will only get 4. Commerce is an industry. toprock_478 • 17 days ago. A single alpha core is worth $450,000. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. And the depletion counter is very handy. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. The-world-ender-jeff • 8 mo. search the big drone motherships and look through abandoned colony stations as well as tech mining. 412 votes, 48 comments. It used to be called Starfarer. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. All planets are in the same system. Elevate your Starsector gameplay with the [0. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. I'll second that DIY and Better Tech-Mining are good mods. Phase ships have no profile at all, but they're usually uneconomical. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Absolutely recommend. And the depletion counter is very handy. Increases Pather. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. You build domain archaeology on a world with ruins. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. They had so many ships I had to cycle out my capitals because they started running out of CR. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. An outpost option is added in addition to "colonize" option for planets with ruins. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. Tech-Mining is an industry. Based on available resources, Mining can produce the following. 5t4t35 • 1 yr. Fixed an issue where installing the mod resulted in worse mining results than vanilla. Those could be very well filler ships. Human beings can survive unprotected exposure to the surface conditions of (market). For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. for when survey missions pop up for mining, research, caches, etc. Acquiring special items can be difficult as they are somewhat to very rare. Starsector > General Discussion >. . [0. 95. Tech-mining is excellent. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. Starsector [0. Jk, doesn't exist. r/starsector • tech mining with alpha core. 95. With. However : once a month you get a report about custom production etc and that also contains your tech mining loot. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 91, 0. Heavy Industry and Fuel Production pretty much need their own dedicated planets. Mining Blasters offer extremely high damage in exchange for crippling flux draw - it's possible to build a ship around using them, but there's often better options available. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. Provides +2 stability to the colony. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. Table of Contents:Press "d" and then "5" to see where all the loot is going. Find the perfect mod to enhance your gaming experience today. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. 3. If you are trying to do tech-mining early game hoping to strike big when you are still worried. Seems like it could be alright on cryovolcanic planets, my biggest issue with it is the crew/machine loss and ship damage. BetterTechMining. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. 3. Carrier doctrine all the way. 95. It could be that all planets are sending the results to one planet. Leave your farming and tech mining operations intact. There are others, and it gets blurry in places, but for this post, these two are what’s important. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. • 4 yr. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Repeat until you have enough cores. r/starsector • tech mining with alpha core. 0 by Originem [0. ticktockbent • 1 yr. 87. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). The Luddic Path is a faction in the Sector. Hazard Mining Incorporated Junkyard Dogs (thinking of removing this) Scy Nation (Kinda weird sprites but man the ships are fun to fly) The Star Federation Legacy of Arkgenisis (otherwise known as the Anarakis Reparations Society, kinda weird one, sorta love em, they function quite different to the others)Starsector is a hard game, especially when you have no idea what to do. 4 New Features - New music! - Added pirate skin of Wrecker - Added zapping mechanic for Zap SRMs - Redesigned Firestorm's mount arcs . ago. Changed a file name to help Linux users. Independent-Gur1617 • 3 mo. Hardly useless. 95. Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. chevron_left. 7. My first and oldest mod. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Their job had been to extract raw materials from underground and fabricate. "When to abandon tech-mining" is dependent on what you as a player want. AI Cores are rare loot items found during salvage. Tech-Mining does not provide any benefits to the colony. Has 100% hazard by default, and moderate ore resources. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. Backwater farm colony is. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. cfg file. 95. , focusing exclusively on gold mining near Kirkland Lake, Ontario. - Fixed crash when tech expedition's source market is destroyed Version 1. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Undertaking (LP) - Pather Siege engine, packs a scary missile. The Heron is a midline cruiser carrier. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. Thankfully we were all able to act fast and help find our brother under the rubble. Well, in base game the omega are out there. However, the upkeep cost is limited to 1…. , 0. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Wall collapse that had buried a co worker under 4 foot of brick. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Lion's Guard HQ is a structure. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. Step one: Download Xhan Empire. 1] Slightly Better Tech-Mining with ease and take your gaming experience to the next level. and ample ruins for tech-mining. The Mudskipper Mk. There are others, and it gets blurry in places, but for this post, these two are what’s important. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. 4/ has no "dramatically" higher chance of finding things on the first mining. I warn you, though. Hazard Mining is one that everyone else has mentioned, and for good reason. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. 95 threats do not appear till the colony reaches size 4. blessings be mf. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. yabbadabbadoo1. An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. So technically even sparse ruins are worthwhile. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. Low tech and High tech stations are virtually the same. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. Re: [0. Battle Brothers is another and many other classical RPG games. The chart details rewards in relation to each of the four types ruins. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. Advertisement Coins. Here are some possibilities: Salvaging derelict domain probes or facilities. 95. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 38. "After five years" is if you want to extract every last bit from a scattered ruin. Essentially a larger version of the Dominator. 95, and 0. Then set up your 6 planets colony. And the. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. 13. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. Background. 95. . and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. 5t4t35 • 1 yr. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Plurpo • 1 yr.